I had an idea in mind: a turn-based duel of monsters, like the classic Pokémon games, BUT I shaked the formula. Because I was fed up with the turn based logic, or more precisely, the “one at a time” part. Therefore, I imagined it like a card game, where players reveal their hands together in a fierce battle.

First prototyped on a whiteboard, then on R (a perilous stage that you can read about here). I remade it after a year learning Unity (devlog here).

Next I would like to add :

  • Work on unit animation
  • Give option to costumize battle by choosing different djinns and attack
  • Polish UI and sounds
  • Add multiplayer (offline and online)
  • Add more djinns and attacks

Leave a comment

Log in with itch.io to leave a comment.